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National - Live feed news - Nine News. A portrait of defence lawyer and Sudanese refugee Deng Adut has taken out this year's Archibald Prize People's Choice award. Click through to see the other finalists. Battlefield Hardline review: public enemy. Game Info. Box Art. N/APlatform. Win, 3. Xbox One, PS3, PS4. Publisher. Electronic Arts. Developer. Visceral Games. Release Date. 20. Battlefield Hardline represents a shift in priorities for EA's flagship shooter. The first major, stand- alone Battlefield release in years to be developed outside of series originator DICE, Hardline is Dead Space developer Visceral Games first crack at a full Battlefield game. Previously, Visceral has contributed work on multiplayer maps for Battlefield 3 and 4, and also provided help with Battlefield 4's campaign. Hardline is also taking the series to untested waters: a non- military setting. But Hardline's biggest departure is something else entirely. Battlefield has always lived and died by its multiplayer . Battlefield Hardline's cops and robbers multiplayer is competent without breaking new ground. But for the first time in years, that doesn't feel like the game's main focus. Battlefield Hardline's biggest push lay in its campaign, which places you in the role of Miami vice detective Nick Mendoza as he tries to uncover the forces behind a brand new turf war between drug gangs in the city. This is just how the story begins however, as a multiple- year storyline told over 1. Miami to L. A., then Nevada and back again. The basic foundation of Battlefield Hardline isn't new. It's a first- person shooter whose gunplay emphasizes positioning, bullet physics and a decent amount of environmental destruction. But for whatever reason . This isn't a passive suggestion, either. Enemies have vision cones clearly indicated on the minimap, and a meter shows when you're in view and in danger of being spotted. But the biggest departure in Hardline from previous precedent is the addition of non- lethal takedowns. While this can be weapon- based courtesy of melee attacks from behind or an optional taser, Hardline also offers an arrest mechanic. If you can sneak up on enemies, you can flash your badge, and they'll drop their weapons and put their hands up. This provides a limited window of time to handcuff and permanently disable them. There's some measure of sophistication here. If you attempt to arrest more than one suspect at once, you'll need to cover everyone with your gun while acting, or risk someone getting ideas about resisting, and if another enemy stumbles on your arrest in progress, the jig is up and the firefight is certain to start. There are also special targets with arrest warrants out that will provide additional . Navigating some spaces had a real sense of thoughtful, first- person stealth, and added some much- needed thought and strategy. I felt like I was casing targets, looking for the smartest way in, and more importantly, that . There are frequently multiple ways to get to objectives with their own pros and cons, and Hardline provides opportunities to use the grappling hooks and ziplines it introduces beyond the boring . But that identity can feel a little fleeting. Battlefield Hardline works unbelievably hard to avoid discussions of police violence, the militarization of domestic police forces and any meaningful commentary on its subject matter. In part, this is because Hardline is almost comically cynical . Each in- game chapter is presented as an episode as if it were a TV series, right down to the . This also gives good entry and exit points for each mission. Hardline has a smoother narrative arc than just about any recent in- medias res shooter I can think of, because the episodic structure lets time pass. There's also some reasonably likable characters (who are admittedly not great people) and dialogue that's only occasionally terrible (and generally pretty ok). Hardline's biggest narrative issues are a wild variation in tone from moment to moment, hyper- serious one scene and Bay- sian action movie the next. This isn't surprising, because Hardline is a video game, and I suppose there are expectations along with that about spectacle.
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November 2016
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